So we had a event on my server and killed each other alot but we gained outlaw status for doing this. So i was wondering if someone could make a plugin to reset the players outlaw meter to zero.
Solved Infamy reset
Discussion in 'Plugin Requests' started by Wyza, Dec 29, 2015.
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+1 Would really appreciate
Been doing some events but due to too fast outlaw status people are getting angry for losing some of their stuff... -
Why not turn off dropping items during an event with playerlootmode?
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Code:
EntityStats stats = player.WorldPlayerEntity.GetComponent<EntityStats>(); stats.GetFluidEffect(EEntityFluidEffectType.Infamy).Reset(); or stats.GetFluidEffect(EEntityFluidEffectType.Infamy).SetValue(0f);
Should work, I didn't test it... -
Wulf Community Admin
Works fine ^ -
session.WorldPlayerEntity.GetComponent<EntityStats>().GetFluidEffect(EEntityFluidEffectType.Infamy).Reset(true);
[DOUBLEPOST=1458195222][/DOUBLEPOST] -
Wulf Community Admin
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I need one plugin if no have infamy.
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You can use /infamy Playername amount or /infamy all amount
[DOUBLEPOST=1464112897][/DOUBLEPOST]If enough interest I'll make a NoInfamy plugin -