I've made a few items lately for the workshop that is themed on running a command when the player is close to the item. With some help from people with more skills in code than myself we got a prototype working pretty good by running a raycasting on player input, if the player was on an item with a specific name we'd run an instanciate() or whatever. This however, I believe will be quite hard on the server with 60 people online. In pure cow-trix style he gave away a little nugget of information a week or so ago when we were lucky enough to have him communicate with us for half an hour. But the guys I was hoping to collaborate with, doesn't seem to be able or keen to do this after all. And with a few concepts and models already made and an vacation creeping up in just over a weeks time.. I am really hoping someone here might pick it up, so we can get some cool items out on the workshop before christmas. I believe that a collider-sniffer-event-trigger like this is the single most important piece of code that needs to be written for HurtworldOxide - if we're going to see any interesting objects in the workshop. Below is the transcript where it was given some hints at a better solution than raycasting on input. But I'm not even sure cowtrix is right or understood the concept.. As these items will need to be placed dynamically, getting things like trapPosition might be a real challenge. Who's up for the challenge?!