1. Wulf

    Wulf Community Admin

    Sorry, typed it out manually and forgot a bit. :p

    AppVeyor
     
  2. Thank you very much its working now
     
  3. 2 weeks that was working.
    /o.lang pl/en/ru nothing is changing.
    [DOUBLEPOST=1508712196][/DOUBLEPOST]2 weeks ago*
     
  4. Wulf

    Wulf Community Admin

    Fixed in the latest builds, thanks.
     
  5. I haven't played hurt world in a while and I've just rebooted my whole pc so I forgot a little how I need to port forward hurt world is it 12871 TCP and 12881 UDP or is it 12871 UDP or 12881 TCP I'm confused right now

    never mind got it already
     
    Last edited by a moderator: Oct 23, 2017
  6. When will be oxide?
     
  7. @Wulf Pls update 4.8.1
     
  8. Thanks for update :D
     
  9. Wulf

    Wulf Community Admin

  10. I'm currently searching for the listed plugins since i cant fix them myself, does someone have any of them and is willing to share them?

    Would be awesome
     
  11. im getting an error with one of my plugins

    Error while compiling: LootConfig.cs(229,44): error CS0246: The type or namespace name `LootTreeNode' could not be found. Are you missing an assembly reference?

    any idea how i can fix this ?
     
  12. Hurtworld plugins are mostly broken. You can use universal ones tho.
    [DOUBLEPOST=1508949008][/DOUBLEPOST]@Nikku Miru most plugins are updated but not much of them are free. I do have some of them but like I said not free...
     
  13. alright thanks for the quick reply . any idea where i can find universal plugins ? Im trying to host a nice South african server , since there aren't any . Help would be appreciated
     
  14. A LootConfig is not universal, but the universal plugins are found under Plugins>Universal
     
  15. thanks man
    [DOUBLEPOST=1508950775][/DOUBLEPOST]Alright last question is there any way i can change the Gathering rates of my server without the use of Lootconfig ?
     
  16. Must i just add the below to the LootConfig.cs file or create one separate - added the code to the file but error occurs

    void OnCollectiblePickup(LootOnPickup node, WorldItemInteractServer player, List<ItemObject> items)
    {
    foreach(var item in items)
    {
    item.StackSize*=5;
    item.InvalidateStack();
    }
    }


    can you maybe send me a sample lootconfig.cs file
     
  17. This is a possibility to use, but it’s not as advances as the original lootconfig. To make this work, just make a new plugin.