and you know how avoid the ppl Taking the codelocks when are unlocked?
Hotel
Hotel System
Total Downloads: 2,635 - First Release: Aug 12, 2015 - Last Update: Apr 19, 2018
- 5/5, 18 likes
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anyone have the plugin compiles well throw your file and this throws an error
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Getting this error
[Error] Error while compiling Hotel.cs(830,65): error CS1061: Type `BaseEntity' does not contain a definition for `isDestroyed' and no extension method `isDestroyed' of type `BaseEntity' could be found. Are you missing an assembly reference? -
Error while compiling Hotel.cs(830,65): error CS1061: Type `BaseEntity' does not contain a definition for `isDestroyed' and no extension method `isDestroyed' of type `BaseEntity' could be found. Are you missing an assembly reference?
What is this now -
I believe they changed it to 'IsDestroyed', you'll have to change the code in the actual plugin, not in the config.
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Line 829 needs to be changed from this:
Code:if (!(deploy.GetComponentInParent<BaseEntity>().isDestroyed))
Code:if (!(deploy.GetComponentInParent<BaseEntity>().IsDestroyed))
Thank you srtbull! -
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Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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but have some little things to fix that are finaly a headacheLast edited by a moderator: Jan 3, 2017 -
How do you stop people from just picking up the code lock from the door? Since its unlocked after someone is done renting, players are just removing the codelocks from the doors and using them on their own houses.
I have also noticed the room does not refresh after a rental is complete. -
This plugin is in "stand-by", dont work well by now. Is better dont use it, at least you can modify it as dev for a well working. -
I did not find in the Oxide documentation hooks on the pick up of the lock by players. There are some ideas how to fix the plugin?
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Sleeping bag isn't transferred automatically to the player. What it is necessary to make that it was transferred?