Guys stop talk about Linux or Windows please, always create conflict
At the beginning, we talk about server lagging. Seem be solved by change the value of tickrate, need to restart server later to see. I was with 10 in value for 60 players on Modded so..
I post here if continue to lagging or not for other players with same trouble
Horrible lag on my server
Discussion in 'Rust Discussion' started by Cataclysme, Oct 8, 2017.
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50 for modded server with ~50 players
But I do some test, maybe value change later -
For what it's worth, I've noticed a strange issue recently. Whenever you upgrade or rotate (worse when upgrading it seeems) a building block (e.g wall) on a fairly large base (4000-5000+ entities or so in my testing), it seems to create a large lag spike. If you do this with less than a 3+ second pause, it seems to cripple the server quite a bit.
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But, it's ok for fairly large base if they are empty
But large base with 4000 walls 3000 floors 1000 foundations = horrible lag -
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Maybe when we take it on our hands, Rust load average entities and create this issue ?
I can find with you the problem and do some tests but I don't know how to find hooks called when rotate/upgrade is called
Did you tried to use building plan or shotgun trap at the same place you lag when rotate/upgrade ?
My players said: when rotate/upgrade too they have lags