One of the largest steps toward cleaning up our projects was getting each game and extension split into their own repositories and building independently. Part of the reason for doing this was to provide a Oxide extensions and its core separately and free from any game-related code. Having these projects separate would allow game developer and plugin developers to grab and use what they need, without having to haul around every other game they may not need or have interest in. This new setup also provides for faster builds as the build server won't have to create a new build for each and every project, only those that have had changes made to them. While not entirely recent, you may have also noticed that we no longer store game DLLs in our GitHub repositories, but instead download those on-demand from Steam based on if you own the game or not. For most games, the dedicated servers are freely available and do not require a login, but it's best that we keep any copyrighted game code out of the repositories, just to be safe! You can see the various new repositories at Oxide · GitHub. If you're looking for builds for a particular game, you can find those under the Releases tab of the extension's repo (ie. Oxide.Rust). We're also still providing the "latest" URL at Release Latest · OxideMod/Oxide · GitHub.