Where can I get it
Getting the map SDK?
Discussion in 'Hurtworld Development' started by ydd, Mar 11, 2016.
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You can ask somebody, but i think that soon will appear a category for this.
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Steam > Library > Tools > Hurtworld Map Editor SDK
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host.bat
Code:hurtworld.exe -batchmode -nographics -exec "servername Hunger Games Mod;host 12871 HungerGamesMap" -logfile "gamelog.txt"
Last edited by a moderator: Mar 16, 2016 -
Hey dude, I think you're on the DevTest Steam branch, yeah? We don't guarantee those builds at all, I can confirm that the current build on it is totally broken. You should be able to switch to the main branch and it'll be fine.
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Oh I hadn't seen that yet - awesome! -
Edit: Nevermind, reinstalling oxide worked. Thanks for the help.Last edited by a moderator: Mar 16, 2016 -
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Example: (host.bat)
hurtworld.exe -batchmode -nographics -exec "servername TestServer;host 12871 CustomMapFileName" -logfile "gamelog.txt" -
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2.Configing the "start-example.bat" and "autoexec.cfg" file.
3.Start the server(The map still is Diemensland)
4.Delate all map files including "Diemensland.win64.map",juest keep the new one,start the server,shows "Map doesn't exist at path D:/steamcmd/steamapps/common/Hurtworld Dedicated Server/Hurtworld_Data\maps\diemensland.win64.map".
5.Chang the map name into "diemensland.win64.map",start the server,shows
Code:SteamServerConnected Loading level diemensland... Scene 'diemensland' (-1) couldn't be loaded because it has not been added to the build settings or t he AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... Level load complete. Operation took 4.0068359 seconds Level root not assigned by map, ensure you have LevelRootRegister in the root of the map. Quitting Exception when loading navmesh Object reference not set to an instance of an object at RuntimeAsset Manager.LoadNavmesh () [0x00000] in <filename unknown>:0 No navmesh loaded, creatures won't be able to move.Restarting server...
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