1. Last edited by a moderator: Nov 12, 2016
  2. Hey mate, so just use session.WorldPlayerEntity.GetComponent<ComponentNameHere>();
    You can get the components but some are limited to what you can do with them.
    I've listed the components below for you. Feel free to have a play around.

    Code:
    Character Components:
    Component: PlayerServer(Clone) (UnityEngine.Transform)
    Component: PlayerServer(Clone) (CharacterMotorSimple)
    Component: PlayerServer(Clone) (FPSInputControllerServer)
    Component: uLinkNetworkView "PlayerServer(Clone)" (ViewID 114 (Allocated by Player Server (1)))
    Component: PlayerServer(Clone) (EquippedHandlerServer)
    Component: PlayerServer(Clone) (EntityStats)
    Component: PlayerServer(Clone) (EntityStatsBuilderPlayer)
    Component: PlayerServer(Clone) (PlayerStatManager)
    Component: PlayerServer(Clone) (NetworkEntityManagerPlayerServer)
    Component: PlayerServer(Clone) (NetMovementServerPlayerOwned)
    Component: PlayerServer(Clone) (HitboxHistoryManager)
    Component: PlayerServer(Clone) (PlayerInventory)
    Component: PlayerServer(Clone) (NetworkInstantiateConfig)
    Component: PlayerServer(Clone) (MaterialConfig)
    Component: PlayerServer(Clone) (VoiceChatServer)
    Component: PlayerServer(Clone) (CharacterControllerSlow)
    Component: PlayerServer(Clone) (Playeri_love_codeoManagerServer)
    Component: PlayerServer(Clone) (BiomeObject)
    Component: PlayerServer(Clone) (UnityEngine.CharacterController)
    Component: PlayerServer(Clone) (CrafterServer)
    Component: PlayerServer(Clone) (NetworkCullCellTrackerPlayerOwned)
    Component: PlayerServer(Clone) (SkinChanger)
    Component: PlayerServer(Clone) (CharacterMeshManager)
    Component: PlayerServer(Clone) (WorldItemInteractServer)
    Component: PlayerServer(Clone) (PlayerServerRPCRouter)
    Component: PlayerServer(Clone) (MemoryObjectPlayer)
    Component: PlayerServer(Clone) (Emotes.EmoteManagerServer)~~~~~~~~~~
    Child Components:
    Child Component: PlayerServer(Clone) (UnityEngine.Transform)
    Child Component: PlayerServer(Clone) (CharacterMotorSimple)
    Child Component: PlayerServer(Clone) (FPSInputControllerServer)
    Child Component: uLinkNetworkView "PlayerServer(Clone)" (ViewID 114 (Allocated by Player Server (1)))
    Child Component: PlayerServer(Clone) (EquippedHandlerServer)
    Child Component: PlayerServer(Clone) (EntityStats)
    Child Component: PlayerServer(Clone) (EntityStatsBuilderPlayer)
    Child Component: PlayerServer(Clone) (PlayerStatManager)
    Child Component: PlayerServer(Clone) (NetworkEntityManagerPlayerServer)
    Child Component: PlayerServer(Clone) (NetMovementServerPlayerOwned)
    Child Component: PlayerServer(Clone) (HitboxHistoryManager)
    Child Component: PlayerServer(Clone) (PlayerInventory)
    Child Component: PlayerServer(Clone) (NetworkInstantiateConfig)
    Child Component: PlayerServer(Clone) (MaterialConfig)
    Child Component: PlayerServer(Clone) (VoiceChatServer)
    Child Component: PlayerServer(Clone) (CharacterControllerSlow)
    Child Component: PlayerServer(Clone) (Playeri_love_codeoManagerServer)
    Child Component: PlayerServer(Clone) (BiomeObject)
    Child Component: PlayerServer(Clone) (UnityEngine.CharacterController)
    Child Component: PlayerServer(Clone) (CrafterServer)
    Child Component: PlayerServer(Clone) (NetworkCullCellTrackerPlayerOwned)
    Child Component: PlayerServer(Clone) (SkinChanger)
    Child Component: PlayerServer(Clone) (CharacterMeshManager)
    Child Component: PlayerServer(Clone) (WorldItemInteractServer)
    Child Component: PlayerServer(Clone) (PlayerServerRPCRouter)
    Child Component: PlayerServer(Clone) (MemoryObjectPlayer)
    Child Component: PlayerServer(Clone) (Emotes.EmoteManagerServer)
    Child Component: CamRotationPoint (UnityEngine.Transform)
    Child Component: CamRotationPoint (Assets.Scripts.Core.CamPivot)
    Child Component: CamRotationPoint (Assets.Scripts.Core.CamPosition1stPerson)
    Child Component: 3rdCamPos (UnityEngine.Transform)
    Child Component: 3rdCamPos (Assets.Scripts.Core.CamPosition)
    Child Component: PlayerCube (UnityEngine.Transform)
    Child Component: PlayerCube (UnityEngine.MeshFilter)
    Child Component: PlayerCube (UnityEngine.MeshRenderer)
    Child Component: PlayerCube (UnityEngine.CapsuleCollider)
    Child Component: PlayerCube (HitboxIdentifier)
    Child Component: PlayerCube (UnityEngine.Rigidbody)
    Child Component: PlayerCube (EntityStatsTriggerProxy)
     
  3. thx,is so cool.
    i just trying a little idea in hurtworld,about UI mod
     
  4. You don't need to get the camera for that like this.
    In Unity, just create a new orthographic camera gameobject that overlays screen space and have your prefabs a child object of that camera and place them where you want. Then instantiate the whole thing as one prefab.
     
  5. i hava create a new camera gameobject
    but how to show the in player window?

    example:
    my server hava player a and player b
    i want show the new camera to player b,how can do it?