please help. @Noviets
Getting a player's camera?
Discussion in 'Hurtworld Development' started by 不是很会玩, Nov 12, 2016.
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Hey mate, so just use session.WorldPlayerEntity.GetComponent<ComponentNameHere>();
You can get the components but some are limited to what you can do with them.
I've listed the components below for you. Feel free to have a play around.
Code:Character Components: Component: PlayerServer(Clone) (UnityEngine.Transform) Component: PlayerServer(Clone) (CharacterMotorSimple) Component: PlayerServer(Clone) (FPSInputControllerServer) Component: uLinkNetworkView "PlayerServer(Clone)" (ViewID 114 (Allocated by Player Server (1))) Component: PlayerServer(Clone) (EquippedHandlerServer) Component: PlayerServer(Clone) (EntityStats) Component: PlayerServer(Clone) (EntityStatsBuilderPlayer) Component: PlayerServer(Clone) (PlayerStatManager) Component: PlayerServer(Clone) (NetworkEntityManagerPlayerServer) Component: PlayerServer(Clone) (NetMovementServerPlayerOwned) Component: PlayerServer(Clone) (HitboxHistoryManager) Component: PlayerServer(Clone) (PlayerInventory) Component: PlayerServer(Clone) (NetworkInstantiateConfig) Component: PlayerServer(Clone) (MaterialConfig) Component: PlayerServer(Clone) (VoiceChatServer) Component: PlayerServer(Clone) (CharacterControllerSlow) Component: PlayerServer(Clone) (Playeri_love_codeoManagerServer) Component: PlayerServer(Clone) (BiomeObject) Component: PlayerServer(Clone) (UnityEngine.CharacterController) Component: PlayerServer(Clone) (CrafterServer) Component: PlayerServer(Clone) (NetworkCullCellTrackerPlayerOwned) Component: PlayerServer(Clone) (SkinChanger) Component: PlayerServer(Clone) (CharacterMeshManager) Component: PlayerServer(Clone) (WorldItemInteractServer) Component: PlayerServer(Clone) (PlayerServerRPCRouter) Component: PlayerServer(Clone) (MemoryObjectPlayer) Component: PlayerServer(Clone) (Emotes.EmoteManagerServer)~~~~~~~~~~ Child Components: Child Component: PlayerServer(Clone) (UnityEngine.Transform) Child Component: PlayerServer(Clone) (CharacterMotorSimple) Child Component: PlayerServer(Clone) (FPSInputControllerServer) Child Component: uLinkNetworkView "PlayerServer(Clone)" (ViewID 114 (Allocated by Player Server (1))) Child Component: PlayerServer(Clone) (EquippedHandlerServer) Child Component: PlayerServer(Clone) (EntityStats) Child Component: PlayerServer(Clone) (EntityStatsBuilderPlayer) Child Component: PlayerServer(Clone) (PlayerStatManager) Child Component: PlayerServer(Clone) (NetworkEntityManagerPlayerServer) Child Component: PlayerServer(Clone) (NetMovementServerPlayerOwned) Child Component: PlayerServer(Clone) (HitboxHistoryManager) Child Component: PlayerServer(Clone) (PlayerInventory) Child Component: PlayerServer(Clone) (NetworkInstantiateConfig) Child Component: PlayerServer(Clone) (MaterialConfig) Child Component: PlayerServer(Clone) (VoiceChatServer) Child Component: PlayerServer(Clone) (CharacterControllerSlow) Child Component: PlayerServer(Clone) (Playeri_love_codeoManagerServer) Child Component: PlayerServer(Clone) (BiomeObject) Child Component: PlayerServer(Clone) (UnityEngine.CharacterController) Child Component: PlayerServer(Clone) (CrafterServer) Child Component: PlayerServer(Clone) (NetworkCullCellTrackerPlayerOwned) Child Component: PlayerServer(Clone) (SkinChanger) Child Component: PlayerServer(Clone) (CharacterMeshManager) Child Component: PlayerServer(Clone) (WorldItemInteractServer) Child Component: PlayerServer(Clone) (PlayerServerRPCRouter) Child Component: PlayerServer(Clone) (MemoryObjectPlayer) Child Component: PlayerServer(Clone) (Emotes.EmoteManagerServer) Child Component: CamRotationPoint (UnityEngine.Transform) Child Component: CamRotationPoint (Assets.Scripts.Core.CamPivot) Child Component: CamRotationPoint (Assets.Scripts.Core.CamPosition1stPerson) Child Component: 3rdCamPos (UnityEngine.Transform) Child Component: 3rdCamPos (Assets.Scripts.Core.CamPosition) Child Component: PlayerCube (UnityEngine.Transform) Child Component: PlayerCube (UnityEngine.MeshFilter) Child Component: PlayerCube (UnityEngine.MeshRenderer) Child Component: PlayerCube (UnityEngine.CapsuleCollider) Child Component: PlayerCube (HitboxIdentifier) Child Component: PlayerCube (UnityEngine.Rigidbody) Child Component: PlayerCube (EntityStatsTriggerProxy)
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thx,is so cool.
i just trying a little idea in hurtworld,about UI mod -
In Unity, just create a new orthographic camera gameobject that overlays screen space and have your prefabs a child object of that camera and place them where you want. Then instantiate the whole thing as one prefab. -
but how to show the in player window?
example:
my server hava player a and player b
i want show the new camera to player b,how can do it?