1. Akuno

    Akuno Naked Wanderer

    I am a gamedev, how does it works to add mod support with oxide to a game I make? Do I need to implement some kind of API usable by oxide, or it just injects itself in the game?
  2. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Right now Oxide is primarily added via injection, but you could in theory reference the Oxide.Core.dll in your game, create an Oxide.Game.YourGame.dll, and then add hook calls in your game code the same way our Oxide Patcher does via Interface.Oxide.Call("HookName", arguments) and any sort of return handling.
    Akuno likes this.