screen - http://joxi.ru/DmBRDBjHxgNPmP.png
Code:uLink detected risk for major GC spikes. Unreliable outgoing BitStreamPool (isTypesafe: True) overflow, pool capacity 1000, usage was 1721 Frame lease stream pool exceeded by 20 Frame lease stream pool exceeded by 436 uLink detected risk for major GC spikes. Unreliable outgoing BitStreamPool (isTypesafe: True) overflow, pool capacity 1000, usage was 1526 uLink detected risk for major GC spikes. Unreliable outgoing BitStreamPool (isTypesafe: True) overflow, pool capacity 1000, usage was 1418
Solved FPS drop, uLink detected risk for major GC spikes
Discussion in 'Hurtworld Discussion' started by q1LLa, Dec 8, 2015.
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how have you get 53/50 online and by the looks of it you need a better server idk tell me what specs your host it, im using a 16gb ram 10 core beast
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Wulf Community Admin
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Hi, i am hosting a server on my pc. After i installed oxide plugins a problem appeared. Idk why suddenly the server get really laggy and it starts kicking every player on it. And thats all u can connect again and everything but this annoys alot the players on it. Can you help me?
View image: Sin título
My pc has 8gb ram and an AMD a8-5500 processor. -
Wulf Community Admin
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Wulf Community Admin
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Those warnings mean there is too many RPCs being sent inside a single update loop frame.
uLink detected risk for major GC spikes. Unreliable outgoing BitStreamPool (isTypesafe: True) overflow, pool capacity 1000, usage was 1721
Frame lease stream pool exceeded by 20
Both are different mechanisms that do essentially the same thing, a pool of bitstream objects that gets auto released at the end of the frame once the outgoing packets are sent.
This is usually caused by something blocking the update loop for a second or two, then the game tries to catchup on things sending the backlog of rpcs out in a single frame. -
So the problem with ulink is not solved?
without oxide no lag! -
Wulf Community Admin
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try these commands i found in the source lol,
expand pools needs a decimal number catch the number in console and set it higher
targetfps 120
expandpools
List of commands (including source): [C#] private void ExecuteCommandRaw(string pCommand) { <ExecuteCommandRaw>c__An - Pastebin.comLast edited by a moderator: Dec 10, 2015 -
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server, and i have 2 servers running with oxides one gets 60 online the other gets 25 online the first server crashs once every 24 odd hours spitting red errors related to the game but thats expected its beta but i dont get players getting disconnected at all im using a 16gb ram 10 cores x 2.3 ghz and a 500 mb/s connection + running a rust server all under 15% cpu
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my bad its without the forwards slash im tierd lol
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I have huge FPS drop on my server. From 70-80 to 15-30 -
second one needs a decimal number after it, i suggest not to use it as i dont actually know the size of there current pool
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Any suggestions how to fix FPS drop?