Hey guys. My server is lagging and I don't know what is happening. The only message I see in the console is:
(Filename: Line: -1)
Exception in SlowUpdate: Object reference not set to an instance of an object
at ItemInstance.ApplyEffectTick (IStorable storage, Single deltaTime) [0x00000] in <filename unknown>:0
at Inventory.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0
at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could you guys please help me. Sometimes the Oxide plugins don't even work.
Exception in SlowUpdate: Object reference not set to an instance of an object
Discussion in 'Hurtworld Discussion' started by ✪ SEM Smurf, Feb 1, 2017.
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Code:
2/1/2017 4:46:18 PM [EAC] [Info] [SetLogCallback] Procedure: 0000000018B30B00 LogLevel: Debug 2/1/2017 4:46:18 PM [EAC] [Info] [SetServer] Name: client 2/1/2017 4:46:18 PM [EAC] [Debug] [Cerberus] network: Release, maxBufferSize: 32768, maxBufferCount: 512 The referenced script on this Behaviour is missing! The referenced script on this Behaviour (Game Object '<null>') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 5.559901 ms Loaded 28 spawner configs with a total of 5840 nodes from cache. Unloading 2426 unused Assets to reduce memory usage. Loaded Objects now: 103149. Total: 322.300232 ms (FindLiveObjects: 17.051620 ms CreateObjectMapping: 5.927722 ms MarkObjects: 291.034698 ms DeleteObjects: 8.281689 ms) Loading server state from file C:/TCAFiles/Users/jeroen/1824/autosave_diemensland.hwb Saved with version 0.3.8.1 Loaded 111 Player Identities Successfully This save was created at 1/28/2017 7:37:42 PM and will wipe at 1/28/2017 7:37:41 PM Loaded 75 Constructed Objects Identities Successfully Created 1 sleepers defensively Frame lease stream pool exceeded by 66 Exception in SlowUpdate: Object reference not set to an instance of an object at ItemInstance.ApplyEffectTick (IStorable storage, Single deltaTime) [0x00000] in <filename unknown>:0 at Inventory.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0 at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0