1. Hey guys. My server is lagging and I don't know what is happening. The only message I see in the console is:


    (Filename: Line: -1)

    Exception in SlowUpdate: Object reference not set to an instance of an object
    at ItemInstance.ApplyEffectTick (IStorable storage, Single deltaTime) [0x00000] in <filename unknown>:0
    at Inventory.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0
    at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Could you guys please help me. Sometimes the Oxide plugins don't even work.
     
  2. Code:
    2/1/2017 4:46:18 PM [EAC] [Info] [SetLogCallback] Procedure: 0000000018B30B00 LogLevel: Debug
    2/1/2017 4:46:18 PM [EAC] [Info] [SetServer] Name: client
    2/1/2017 4:46:18 PM [EAC] [Debug] [Cerberus] network: Release, maxBufferSize: 32768, maxBufferCount: 512
    The referenced script on this Behaviour is missing!
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
    UnloadTime: 5.559901 ms
    Loaded 28 spawner configs with a total of 5840 nodes from cache.
    Unloading 2426 unused Assets to reduce memory usage. Loaded Objects now: 103149.
    Total: 322.300232 ms (FindLiveObjects: 17.051620 ms CreateObjectMapping: 5.927722 ms MarkObjects: 291.034698 ms DeleteObjects: 8.281689 ms)
    Loading server state from file C:/TCAFiles/Users/jeroen/1824/autosave_diemensland.hwb
    Saved with version 0.3.8.1
    Loaded 111 Player Identities Successfully
    This save was created at 1/28/2017 7:37:42 PM and will wipe at 1/28/2017 7:37:41 PM
    Loaded 75 Constructed Objects Identities Successfully
    Created 1 sleepers defensively
    Frame lease stream pool exceeded by 66
    Exception in SlowUpdate: Object reference not set to an instance of an object
    at ItemInstance.ApplyEffectTick (IStorable storage, Single deltaTime) [0x00000] in <filename unknown>:0
    at Inventory.SlowUpdate (Single tickSizes) [0x00000] in <filename unknown>:0
    at LoadBalancer.RunFrame () [0x00000] in <filename unknown>:0