1. How about a plugin with which the parachute from the AD can shoot / destroy with bullets.

    3 times hit the AirDrop destroy the chute.

    The Airdrop then falls at high speed to the ground.
    When he hits, he drop all the items out of the container and the container will be destroyed.
     
  2. Is their a collider for parachutes? Or does the bullets go straight through?
    [DOUBLEPOST=1490071919][/DOUBLEPOST]I'll have to do some testing, and see if I can detect a hit with a projectile, if so this is possible.
     
  3. This is how the plugin handles detecting the hit. It seems to have a collider itself:
    Code:
            void OnPlayerAttack(BasePlayer player, HitInfo info)
            {
                if (!shootDownDrops || info == null && info.HitEntity == null && !(info.HitEntity is SupplyDrop) || (BaseEntity)_parachute.GetValue(info.HitEntity as SupplyDrop) == null)
                    return;
                var drop = info.HitEntity as SupplyDrop;
                if (drop == null) return;
                var col = drop.GetComponent<ColliderCheck>();
                if (col == null) return;
                if (col.hitCounter < shootDownCount)
                {
                    col.hitCounter++;
                    return;
                }
                BaseEntity removePara = (BaseEntity)_parachute.GetValue(drop);
                removePara.Kill();
                removePara = null;
                drop.GetComponent<Rigidbody>().drag = 0.6f;
                col.wasHit = true;
            }
     
  4. This was added in the newest version of FancyDrop. Only replying because I saw this want "solved" yet.
     
  5. The parachute is only a visual object with no interaction or possible collision detection. Thats why also the crate needs to be checked for collision to remove the para:
    Code:
    // SupplyDrop
    private void OnCollisionEnter(Collision collision)
    {
        this.RemoveParachute();
    }