Looking for a good place to organize my observations on this mod. It is coming along very slowly, no doubt due to how The Forest devs are ignoring the notion of dedicated servers. I got it working reasonably well on a headless no-gpu rack server with 4C8T dedicated (dual Xeon E5-2660v2), running at 115fps. Observations Good + No host player in game + Server console indicates that it auto-saves every 5 mins + Does not require host player to sleep (i.e. a connected client will try to sleep and show 1/1 instead of 1/2) + Can chop down and pick up logs + Can pick up anything I've seen so far + Can initiate fights with, and kill, enemies Needs work - Not able to actually sleep, presumably because the client does not go through a day-night cycle (server console does show time progressing, though) - Thirst does not deplete - Hunger does not deplete - Clients that save and re-enter the game through "Continue" appear to be presented with numerous duplicated items in plane spawn Exceptions 1. A player re-joining the server throws an exception in the server console: Code (Text): 10:14 AM [Error] Failed to call hook 'OnPlayerConnected' on plugin 'TheForestCore v1.0.2865' (NullReferenceException) 10:14 AM [Debug] at Oxide.Game.TheForest.Libraries.Covalence.TheForestPlay..ctor (.BoltEntity entity) at Oxide.Game.TheForest.Libraries.Covalence.TheForestPLayerManager.NotifyPlayerConnect (.BoltEntity entity) at Oxide.Game.TheForest.TheForestCore.OnPlayerConnected (.BoltEntity entity) 2. Evidently something to do with the survival book Code (Text): NullReferenceException: Object reference not set to an instance of an object SurvivalBook.Update () 3. Something to do with rain starting Code (Text): NullReferenceException: Object reference not set to an instance of an object TheForest.World.WeatherSystem.TryRain () Looking for ways I can contribute, as it would be working well enough to get my friends on board with playing like this if those needs work items were resolved.