Solved Creating zones?

Discussion in 'Rust Development' started by rotten, Aug 22, 2017.

  1. I've run into a need to create and kill zones defined by several points in space that have various effects on the players inside - how do people usually do it? Is there an example I could look into?

    Thank you in advance!
     
  2. You’d need to look into MonoBehavior, Colliders and OnTriggerEnter / OnTriggerExit methods inside MonoBehavior.

    ZoneManager is a perfect example of this.
     
  3. Aight, thanks!