1. How can i add my custom game component to a player camera?
    It's possible?

    Code:
    using System;
    using UnityEngine;
    using System.Collections.Generic;
    using Oxide.Core;
    using Oxide.Core.Libraries.Covalence;namespace Oxide.Plugins
    { 
        public class GLLine : MonoBehaviour
        {        private Material whLineMaterial;        void CreateLineMaterial()
            {
                if (!whLineMaterial)
                {
                     whLineMaterial = new Material("Shader \"Lines/Colored Blended\" {" +
                        "SubShader { Pass { " +
                        "    Blend SrcAlpha OneMinusSrcAlpha " +
                        "    ZWrite Off Cull Off Fog { Mode Off } " +
                        "    ZTest Always " +
                        "    BindChannels {" +
                        "      Bind \"vertex\", vertex Bind \"color\", color }" +
                        "} } }");
                      whLineMaterial.hideFlags = HideFlags.HideAndDontSave;
                      whLineMaterial.shader.hideFlags = HideFlags.HideAndDontSave;
                 }
            }        void OnRenderObject()
            {
                // just test line
                DrawGLLine(this.transform.position, this.transform.position + this.transform.forward * 2);
            }        public void DrawGLLine(Vector3 P1, Vector3 P2)
            {
                CreateLineMaterial();
                whLineMaterial.SetPass(0);
                GL.PushMatrix();
                GL.Begin(GL.LINES);
                GL.Color(Color.red);
                GL.Vertex3(P1.x, P1.y, P2.z);
                GL.Vertex3(P2.x, P2.y, P2.z);
                GL.End();
                GL.PopMatrix();
            }    }
       
        [Info("WallHack", "GodOfGods/justtest", "1.3.1")]
        [Description("WallHack")]
        class WallHack : CovalencePlugin
        {
            #if HURTWORLD
            void OnPlayerInit(PlayerSession session)
            {
                // if (!IsAdmin(session.SteamId.ToString())) return;
                Puts(session.Name + " glline init ");
                CharacterMotorSimple motor = session.WorldPlayerEntity.GetComponent<CharacterMotorSimple>();
                motor.PlayerCamera.gameObject.AddComponent<GLLine>();
            }
            #endif        bool IsAdmin(string id) => permission.UserHasGroup(id, "admin");
        }
    }
    
     
  2. Wulf

    Wulf Community Admin

    No, not that I know of, and I'd asking for help with developing any sort of hacks here isn't recommended.