Mughisi submitted a new resource:
Crafting Speed Modifier - This plugin allows you to decrease the crafting time of items on your server.
Read more about this resource...
Crafting Controller
Allows you to modify the time spend crafting and which items can be crafted
Total Downloads: 52,392 - First Release: Oct 29, 2014 - Last Update: Apr 19, 2018
- 5/5, 72 likes
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thanks alot Mughisi
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Hahha î had that since à lot of time on my server, Forgot to make the plugin!
Î have one suggestion for you:
When you launch the plugin, maybe like detect all blueprints, get the défault craft time in à table, and then when admins do /craft XX, it changes the time dépendîng on the table that you Got initially.
Why that? Because every week we Will have new items, it's probably better if the list auto générates instead of having to set it yourself. -
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Hi, Wulf has directed me to make a request here. Currently Owner/Moderators are insta crafting items and also if out of resources still able to craft items. So asking if possible to add or consider any options that could help remove this *feature*
Many thanks -
Code:public bool CraftItem(ItemBlueprint bp, BasePlayer owner, Item ownerItem = null) { if (!this.CanCraft(bp, 1) && !owner.IsAdmin()) { return false; } this.taskUID++; ItemCraftTask item = new ItemCraftTask { blueprint = bp }; this.CollectIngredients(bp, item.ingredients); item.endTime = 0f; item.taskUID = this.taskUID; item.owner = owner; item.ownerItem = 0; if (ownerItem != null) { item.ownerItem = ownerItem.uid; if (ownerItem.ownerUid != 0) { item.ownerItem = ownerItem.ownerUid; } } this.queue.Enqueue(item); if (item.owner != null) { item.owner.Command(string.Concat(new object[] { "note.craft_add ", item.taskUID, " ", item.blueprint.targetItem.itemid, " ", item.blueprint.id })); } return true; }
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LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value)
StringPool.GetNumber - no number for string fx/weapons/vm_revolver/attack
Rcon Exception
since update. -
Mughisi updated Crafting Speed Modifier with a new update entry:
Rust Update Fix
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I still get this spamming in console. is it related? the craftingrate does work.
Code:LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value) Rcon Exception LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value) Rcon Exception LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value) StringPool.GetNumber - no number for string fx/weapons/vm_revolver/attack Rcon Exception LuaScriptException: [string "m-CraftingRate.lua"]:129: attempt to perform arithmetic on field '?' (a nil value) Rcon Exception
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Anybody know if oxide.unload actually works or not?
Busy night! -
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Wulf Community Admin
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thanks man -
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New update throwing this exception...
Rcon Exception
LuaScriptException: [string "m-CraftingRate.lua"]:132: attempt to perform arithmetic on field '?' (a nil value) -
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Fix:
Add , at the end of line 70
insert ['Tool Cupboard'] = 120 at line 71
thats it! -
Works
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Cant get this to work with the new update and made the change above.