Hey does anyone have the updated pattern to generate prefabs? Seems something has broken:
Try to spawn bear using the typical:
assets/bundled/prefabs/autospawn/animals/bear.prefab
Getting error:Code:private BaseEntity SpawnEntity(string entityName, Vector3 pos, Quaternion rotation) { BaseEntity entity = GameManager.server.CreateEntity(entityName, pos, rotation, startActive: true); if (entity == null) return null; entity.Spawn(); entity.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); return entity; }
ThanksCode:StringPool.GetNumber - no number for string assets/bundled/prefabs/autospawn/animals/bear.prefab [BUNDLE] Not found: assets/bundled/prefabs/autospawn/animals/bear.prefab Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/bear.prefab"
Solved Couldn't find assets/bundled/prefabs/autospawn/animals
Discussion in 'Rust Discussion' started by windowmaker, Apr 18, 2017.
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I've already asked a similar question. The prefabs for the animals have been changed.
Here is the link to the post and answer -
Try use Prefabsniffer
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Could not find this anywhere.
Does anyone have an idea for this? -
I think that prefab location is no longer used by rust for animals.
The new location (for horses as example) :
assets/rust.ai/agents/horse/horse.prefab
is this for a plugin? or a general rust error? -
General rust error..
The animals on my server are not moving... -
i have the same Problem on my Server. animals don´t move :-/ what can i do? @Colon Blow
best regards the_mahler -
hi all,
can some Body help?
i got this since the last update on my Server
Couldn't find assets/bundled/prefabs/autospawn/animals
best regards -
Bump.... Not only do they not move... But they only spawn in for like 5-10 secs and just Dissappear. Any help.
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Wulf Community Admin
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second issue is Couldn't find assets/bundled/prefabs/autospawn/animals | Oxide
i tryed so many Things but nothing helps .
best regards -
Wulf Community Admin
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i chang +nav_disable false for the 5th time and than they were moving. after restart they sometime disapear by watching and most spawn on rock and aren´t able to move.
at starting Server i got this through concole
assets/rust.ai/agents/horse/horse.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/horse/horse.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/chicken/chicken.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/horse/horse.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/boar/boar.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/boar/boar.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed
(03:20:57) | assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed
i´m sure i mad some mistake but have no idea anymore -
Wulf Community Admin
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second Thing is that i arent able to reset animals via rust admin or any other way. error is
Couldn't find assets/bundled/prefabs/autospawn/animals
sry for beeing such a new noob at rust Server Control. but i want to learn
[DOUBLEPOST=1503971398][/DOUBLEPOST]i reload plugin rad town animals 3rd time and no they are on the monumet area and moving! yes . i did nothing more than reload the plugin 3 times
the only error is now
assets/rust.ai/agents/zombie/zombie.prefab (Spawnable) Population is null, entity spawned from outside the spawn handler?
and the Couldn't find assets/bundled/prefabs/autospawn/animals by trying to reset animalsLast edited by a moderator: Aug 29, 2017 -
Same problem for me... Once i got my animals to move in the server it seems they have kept walking until i no longer see them at all! LMAO. i hope we get this answered soon.
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Wulf Community Admin
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ahh, I need to take the time and read every single post on this site to make sure I've read the answer multiple times. Thank you.
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How can I configure my RustAdmin, so I can restart the animals?
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@PopiiMyPlax You can set up a scheduled command to run periodically using RustAdmin.
Code:spawn.fill_populations