Based off of this advice:
"Clone the Oxide repo, and plop your .cs plugin into the plugins folder under the game extension you wish to develop for:
Oxide/SamplePlugin.cs at develop · OxideMod/Oxide · GitHub"
I cloned the Oxide repository -----> GitHub - OxideMod/Oxide: Core mod and extensions for the Oxide mod framework.
But when I open the project with Visual Studio 2015 and I copy the SamplePlugin to start work on a new plugin, I seem to be missing Intellisense, like where it says a package is missing or gives me a hint of function calls I can use, etc
I checked the settings and Intellisense looks to be turned on
Am I missing something simple? >.>
Cloned Oxide Repo, but Intellisense is Missing?
Discussion in 'Rust Development' started by Togoshige, May 27, 2017.
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I don't have a fix as I'm new to oxide, but I just want to thank you for showing me that I can use intellisense. I hope you get this working!
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Wulf Community Admin
If IntelliSense is not working, then you're missing DLL references. Common ones are Assembly-CSharp.dll, Oxide.Core.dll, Oxide.Core.CSharp.ll, Oxide.Game.Rust.dll, etc.
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I found a solution, I noticed some of my plugins had intellisense but the others didnt,
I noticed one difference between them, In properties of the .cs file, Build Action was set to None vs Compile
Once I set the .cs file property Build Action to Compile and compiled/built the project, I got the intellisenseAttached Files:
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