1. Hi is there a way to stop/clear effects that are created through:
    Code:
    Effect.server.Run
     
  2. Wulf

    Wulf Community Admin

    Not that I know of other than perhaps finding and destroying the entity.
     
  3. I found this in the dlls under Effect, but I couldn't get it to work.

    Code:
    public void Clear()
        {
            this.worldPos = Vector3.zero;
            this.worldNrm = Vector3.zero;
            this.attached = false;
            this.transform = null;
            this.gameObject = null;
            this.pooledString = null;
            this.broadcast = false;
        }