1. bountie30

    bountie30 Naked Wanderer

    How i can Change the Respown Time from nodes like Trees?
     
  2. bountie30

    bountie30 Naked Wanderer

    ok i found farming.cfg what i need chage to make Reespown time Trees longer?
    Code (Text):
    # -- Farming --
    # -- Farming Defaults --
    AppleTreePlot.Apple.GiveAmounts  = '5'  # 5
    AppleTreePlot.Apple.GiveChance  = '1'  # 1
    AppleTreePlot.AppleSeed.GiveAmounts  = '5'  # 5
    AppleTreePlot.AppleSeed.GiveChance  = '0.5'  # 0.5
    AppleTreePlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    AppleTreePlot.Phase1.TimeInPhase  = '72000'  # 7200
    AppleTreePlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    AppleTreePlot.Phase2.TimeInPhase  = '72000'  # 7200
    AppleTreePlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    AppleTreePlot.Phase3.TimeInPhase  = '72000'  # 7200
    AppleTreePlot.Phase4.HydrationModifier  = '0.25'  # 0.25
    AppleTreePlot.Phase4.TimeInPhase  = '64000'  # 6400
    AppleTreePlot.PlacementCheckBounds  = '1'  # 1
    AppleTreePlot.Wood.GiveAmounts  = '1'  # 1
    AppleTreePlot.Wood.GiveChance  = '1'  # 1
    BarePlot.TimeAlive  = '1200'  # 1200
    BeanPlot.BeanSeed.GiveAmounts  = '5'  # 5
    BeanPlot.BeanSeed.GiveChance  = '1'  # 1
    BeanPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    BeanPlot.Phase1.TimeInPhase  = '2400'  # 2400
    BeanPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    BeanPlot.Phase2.TimeInPhase  = '2400'  # 2400
    BeanPlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    BeanPlot.Phase3.TimeInPhase  = '4800'  # 4800
    BeanPlot.PlacementCheckBounds  = '0'  # 0
    BeetPlot.Beet.GiveAmounts  = '1'  # 1
    BeetPlot.Beet.GiveChance  = '1'  # 1
    BeetPlot.BeetSeed.GiveAmounts  = '10'  # 10
    BeetPlot.BeetSeed.GiveChance  = '0.15'  # 0.15
    BeetPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    BeetPlot.Phase1.TimeInPhase  = '2400'  # 2400
    BeetPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    BeetPlot.Phase2.TimeInPhase  = '2400'  # 2400
    BeetPlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    BeetPlot.Phase3.TimeInPhase  = '4800'  # 4800
    BeetPlot.PlacementCheckBounds  = '0'  # 0
    BerryPlot.Berries.GiveAmounts  = '1'  # 1
    BerryPlot.Berries.GiveChance  = '1'  # 1
    BerryPlot.BerrySeed.GiveAmounts  = '5'  # 5
    BerryPlot.BerrySeed.GiveChance  = '0.05'  # 0.05
    BerryPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    BerryPlot.Phase1.TimeInPhase  = '7200'  # 7200
    BerryPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    BerryPlot.Phase2.TimeInPhase  = '7200'  # 7200
    BerryPlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    BerryPlot.Phase3.TimeInPhase  = '7200'  # 7200
    BerryPlot.PlacementCheckBounds  = '0'  # 0
    CabbagePlot.Cabbage.GiveAmounts  = '1'  # 1
    CabbagePlot.Cabbage.GiveChance  = '1'  # 1
    CabbagePlot.CabbageSeed.GiveAmounts  = '5'  # 5
    CabbagePlot.CabbageSeed.GiveChance  = '0.05'  # 0.05
    CabbagePlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    CabbagePlot.Phase1.TimeInPhase  = '2400'  # 2400
    CabbagePlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    CabbagePlot.Phase2.TimeInPhase  = '2400'  # 2400
    CabbagePlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    CabbagePlot.Phase3.TimeInPhase  = '4800'  # 4800
    CabbagePlot.PlacementCheckBounds  = '0'  # 0
    CarrotPlot.Carrot.GiveAmounts  = '1'  # 1
    CarrotPlot.Carrot.GiveChance  = '1'  # 1
    CarrotPlot.CarrotSeed.GiveAmounts  = '10'  # 10
    CarrotPlot.CarrotSeed.GiveChance  = '0.15'  # 0.15
    CarrotPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    CarrotPlot.Phase1.TimeInPhase  = '2400'  # 2400
    CarrotPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    CarrotPlot.Phase2.TimeInPhase  = '2400'  # 2400
    CarrotPlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    CarrotPlot.Phase3.TimeInPhase  = '4800'  # 4800
    CarrotPlot.PlacementCheckBounds  = '0'  # 0
    Everything.HydrationTime  = '1800'  # 1800
    Everything.TimeMultiplier  = '1'  # 1
    HayPlot.GrainSeed.GiveAmounts  = '5'  # 5
    HayPlot.GrainSeed.GiveChance  = '1'  # 1
    HayPlot.Hay.GiveAmounts  = '5'  # 5
    HayPlot.Hay.GiveChance  = '1'  # 1
    HayPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    HayPlot.Phase1.TimeInPhase  = '36000'  # 3600
    HayPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    HayPlot.Phase2.TimeInPhase  = '36000'  # 3600
    HayPlot.Phase3.HydrationModifier  = '0.375'  # 0.375
    HayPlot.Phase3.TimeInPhase  = '48000'  # 4800
    HayPlot.PlacementCheckBounds  = '0'  # 0
    OnionPlot.Onion.GiveAmounts  = '1'  # 1
    OnionPlot.Onion.GiveChance  = '1'  # 1
    OnionPlot.OnionSeed.GiveAmounts  = '10'  # 10
    OnionPlot.OnionSeed.GiveChance  = '0.15'  # 0.15
    OnionPlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    OnionPlot.Phase1.TimeInPhase  = '2400'  # 2400
    OnionPlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    OnionPlot.Phase2.TimeInPhase  = '2400'  # 2400
    OnionPlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    OnionPlot.Phase3.TimeInPhase  = '4800'  # 4800
    OnionPlot.PlacementCheckBounds  = '0'  # 0
    PineTreePlot.Phase1.HydrationModifier  = '0.25'  # 0.25
    PineTreePlot.Phase1.TimeInPhase  = '72000'  # 7200
    PineTreePlot.Phase2.HydrationModifier  = '0.25'  # 0.25
    PineTreePlot.Phase2.TimeInPhase  = '72000'  # 7200
    PineTreePlot.Phase3.HydrationModifier  = '0.25'  # 0.25
    PineTreePlot.Phase3.TimeInPhase  = '72000'  # 7200
    PineTreePlot.PlacementCheckBounds  = '1'  # 1
    PineTreePlot.Wood.GiveAmounts  = '1'  # 1
    PineTreePlot.Wood.GiveChance  = '1'  # 1
    PoplarTreePlot.Phase1.HydrationModifier = '0.25'  # 0.25
    PoplarTreePlot.Phase1.TimeInPhase  = '72000'  # 7200
    PoplarTreePlot.Phase2.HydrationModifier = '0.25'  # 0.25
    PoplarTreePlot.Phase2.TimeInPhase  = '72000'  # 7200
    PoplarTreePlot.Phase3.HydrationModifier = '0.25'  # 0.25
    PoplarTreePlot.Phase3.TimeInPhase  = '72000'  # 7200
    PoplarTreePlot.PlacementCheckBounds  = '1'  # 1
    PoplarTreePlot.Wood.GiveAmounts  = '1'  # 1
    PoplarTreePlot.Wood.GiveChance  = '1'  # 1
     
    Last edited by a moderator: Aug 16, 2017