How i can Change the Respown Time from nodes like Trees?
Changing respawn time from nodes?
Discussion in 'Reign of Kings Discussion' started by bountie30, Aug 14, 2017.
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ok i found farming.cfg what i need chage to make Reespown time Trees longer?
Code:# -- Farming -- # -- Farming Defaults -- AppleTreePlot.Apple.GiveAmounts = '5' # 5 AppleTreePlot.Apple.GiveChance = '1' # 1 AppleTreePlot.AppleSeed.GiveAmounts = '5' # 5 AppleTreePlot.AppleSeed.GiveChance = '0.5' # 0.5 AppleTreePlot.Phase1.HydrationModifier = '0.25' # 0.25 AppleTreePlot.Phase1.TimeInPhase = '72000' # 7200 AppleTreePlot.Phase2.HydrationModifier = '0.25' # 0.25 AppleTreePlot.Phase2.TimeInPhase = '72000' # 7200 AppleTreePlot.Phase3.HydrationModifier = '0.25' # 0.25 AppleTreePlot.Phase3.TimeInPhase = '72000' # 7200 AppleTreePlot.Phase4.HydrationModifier = '0.25' # 0.25 AppleTreePlot.Phase4.TimeInPhase = '64000' # 6400 AppleTreePlot.PlacementCheckBounds = '1' # 1 AppleTreePlot.Wood.GiveAmounts = '1' # 1 AppleTreePlot.Wood.GiveChance = '1' # 1 BarePlot.TimeAlive = '1200' # 1200 BeanPlot.BeanSeed.GiveAmounts = '5' # 5 BeanPlot.BeanSeed.GiveChance = '1' # 1 BeanPlot.Phase1.HydrationModifier = '0.25' # 0.25 BeanPlot.Phase1.TimeInPhase = '2400' # 2400 BeanPlot.Phase2.HydrationModifier = '0.25' # 0.25 BeanPlot.Phase2.TimeInPhase = '2400' # 2400 BeanPlot.Phase3.HydrationModifier = '0.25' # 0.25 BeanPlot.Phase3.TimeInPhase = '4800' # 4800 BeanPlot.PlacementCheckBounds = '0' # 0 BeetPlot.Beet.GiveAmounts = '1' # 1 BeetPlot.Beet.GiveChance = '1' # 1 BeetPlot.BeetSeed.GiveAmounts = '10' # 10 BeetPlot.BeetSeed.GiveChance = '0.15' # 0.15 BeetPlot.Phase1.HydrationModifier = '0.25' # 0.25 BeetPlot.Phase1.TimeInPhase = '2400' # 2400 BeetPlot.Phase2.HydrationModifier = '0.25' # 0.25 BeetPlot.Phase2.TimeInPhase = '2400' # 2400 BeetPlot.Phase3.HydrationModifier = '0.25' # 0.25 BeetPlot.Phase3.TimeInPhase = '4800' # 4800 BeetPlot.PlacementCheckBounds = '0' # 0 BerryPlot.Berries.GiveAmounts = '1' # 1 BerryPlot.Berries.GiveChance = '1' # 1 BerryPlot.BerrySeed.GiveAmounts = '5' # 5 BerryPlot.BerrySeed.GiveChance = '0.05' # 0.05 BerryPlot.Phase1.HydrationModifier = '0.25' # 0.25 BerryPlot.Phase1.TimeInPhase = '7200' # 7200 BerryPlot.Phase2.HydrationModifier = '0.25' # 0.25 BerryPlot.Phase2.TimeInPhase = '7200' # 7200 BerryPlot.Phase3.HydrationModifier = '0.25' # 0.25 BerryPlot.Phase3.TimeInPhase = '7200' # 7200 BerryPlot.PlacementCheckBounds = '0' # 0 CabbagePlot.Cabbage.GiveAmounts = '1' # 1 CabbagePlot.Cabbage.GiveChance = '1' # 1 CabbagePlot.CabbageSeed.GiveAmounts = '5' # 5 CabbagePlot.CabbageSeed.GiveChance = '0.05' # 0.05 CabbagePlot.Phase1.HydrationModifier = '0.25' # 0.25 CabbagePlot.Phase1.TimeInPhase = '2400' # 2400 CabbagePlot.Phase2.HydrationModifier = '0.25' # 0.25 CabbagePlot.Phase2.TimeInPhase = '2400' # 2400 CabbagePlot.Phase3.HydrationModifier = '0.25' # 0.25 CabbagePlot.Phase3.TimeInPhase = '4800' # 4800 CabbagePlot.PlacementCheckBounds = '0' # 0 CarrotPlot.Carrot.GiveAmounts = '1' # 1 CarrotPlot.Carrot.GiveChance = '1' # 1 CarrotPlot.CarrotSeed.GiveAmounts = '10' # 10 CarrotPlot.CarrotSeed.GiveChance = '0.15' # 0.15 CarrotPlot.Phase1.HydrationModifier = '0.25' # 0.25 CarrotPlot.Phase1.TimeInPhase = '2400' # 2400 CarrotPlot.Phase2.HydrationModifier = '0.25' # 0.25 CarrotPlot.Phase2.TimeInPhase = '2400' # 2400 CarrotPlot.Phase3.HydrationModifier = '0.25' # 0.25 CarrotPlot.Phase3.TimeInPhase = '4800' # 4800 CarrotPlot.PlacementCheckBounds = '0' # 0 Everything.HydrationTime = '1800' # 1800 Everything.TimeMultiplier = '1' # 1 HayPlot.GrainSeed.GiveAmounts = '5' # 5 HayPlot.GrainSeed.GiveChance = '1' # 1 HayPlot.Hay.GiveAmounts = '5' # 5 HayPlot.Hay.GiveChance = '1' # 1 HayPlot.Phase1.HydrationModifier = '0.25' # 0.25 HayPlot.Phase1.TimeInPhase = '36000' # 3600 HayPlot.Phase2.HydrationModifier = '0.25' # 0.25 HayPlot.Phase2.TimeInPhase = '36000' # 3600 HayPlot.Phase3.HydrationModifier = '0.375' # 0.375 HayPlot.Phase3.TimeInPhase = '48000' # 4800 HayPlot.PlacementCheckBounds = '0' # 0 OnionPlot.Onion.GiveAmounts = '1' # 1 OnionPlot.Onion.GiveChance = '1' # 1 OnionPlot.OnionSeed.GiveAmounts = '10' # 10 OnionPlot.OnionSeed.GiveChance = '0.15' # 0.15 OnionPlot.Phase1.HydrationModifier = '0.25' # 0.25 OnionPlot.Phase1.TimeInPhase = '2400' # 2400 OnionPlot.Phase2.HydrationModifier = '0.25' # 0.25 OnionPlot.Phase2.TimeInPhase = '2400' # 2400 OnionPlot.Phase3.HydrationModifier = '0.25' # 0.25 OnionPlot.Phase3.TimeInPhase = '4800' # 4800 OnionPlot.PlacementCheckBounds = '0' # 0 PineTreePlot.Phase1.HydrationModifier = '0.25' # 0.25 PineTreePlot.Phase1.TimeInPhase = '72000' # 7200 PineTreePlot.Phase2.HydrationModifier = '0.25' # 0.25 PineTreePlot.Phase2.TimeInPhase = '72000' # 7200 PineTreePlot.Phase3.HydrationModifier = '0.25' # 0.25 PineTreePlot.Phase3.TimeInPhase = '72000' # 7200 PineTreePlot.PlacementCheckBounds = '1' # 1 PineTreePlot.Wood.GiveAmounts = '1' # 1 PineTreePlot.Wood.GiveChance = '1' # 1 PoplarTreePlot.Phase1.HydrationModifier = '0.25' # 0.25 PoplarTreePlot.Phase1.TimeInPhase = '72000' # 7200 PoplarTreePlot.Phase2.HydrationModifier = '0.25' # 0.25 PoplarTreePlot.Phase2.TimeInPhase = '72000' # 7200 PoplarTreePlot.Phase3.HydrationModifier = '0.25' # 0.25 PoplarTreePlot.Phase3.TimeInPhase = '72000' # 7200 PoplarTreePlot.PlacementCheckBounds = '1' # 1 PoplarTreePlot.Wood.GiveAmounts = '1' # 1 PoplarTreePlot.Wood.GiveChance = '1' # 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Last edited by a moderator: Aug 16, 2017