1. i cant remove it with the /remover tool. wtf
     

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  2. /erase with the build plugin
     
  3. If your using Rusty put this "del assets/prefabs/deployable/windmill/" in your command line section. It will delete all windmills. I had an issue with someone spamming them a little while back.
     
  4. I've seemed to of found the trigger. You can destroy if deployed on foundation but if you destroy the foundation the turbine still floats there becoming unremovable. Same goes for manually spawning one. So as long as you do not spawn one and you delete the turbine first before destroying the foundation it should remove on hammer/ent kill.
     
  5. Try not replying to a old post that has been resolved