1. Wulf

    Wulf Community Admin

  2. As well I found this:

    Code:
    Jan 20 03:55:13 rust-server: START: PASS: Started KaosNetwork Coming Soon
    Jan 20 03:55:13 rust-server: START: PASS: command_start.sh exiting with code: 0
    Jan 20 03:55:19 rust-server: MONITOR: ERROR: SteamCMD is currently checking for updates
    Jan 20 03:55:20 rust-server: MONITOR: ERROR: command_monitor.sh exiting with code: 2
    Jan 20 03:57:00 rust-server: PASS: downloading command_update.sh: OK
    Jan 20 03:57:01 rust-server: UPDATE: PASS: downloading update_steamcmd.sh: OK
    Jan 20 03:57:01 rust-server: CHECK: INFO: Using anonymous Steam login.
    Jan 20 03:57:03 rust-server: UPDATE: INFO: Starting SteamCMD
    Redirecting stderr to '/home/rustserver/Steam/logs/stderr.txt'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type 'quit' to exit --
    Loading Steam API...OK.Connecting anonymously to Steam Public...Logged in OK
    Waiting for license info...OK
    Success! App '258550' already up to date.
    Jan 20 03:57:07 rust-server: UPDATE: PASS: command_update.sh exiting with code: 0
    Jan 20 03:57:13 rust-server: MONITOR: ERROR: SteamCMD is currently checking for updates
    Jan 20 03:57:14 rust-server: MONITOR: ERROR: command_monitor.sh exiting with code: 2
    Jan 20 04:23:36 rust-server: MONITOR: ERROR: SteamCMD is currently checking for updates
    Jan 20 04:23:37 rust-server: MONITOR: ERROR: command_monitor.sh exiting with code: 2
    Jan 20 04:25:00 rust-server: CHECK: INFO: Using anonymous Steam login.
    Jan 20 04:25:06 rust-server: DEBUG: INFO: Stopping any running servers
    Jan 20 04:25:09 rust-server: STOP: ERROR: KaosNetwork Coming Soon is already stopped
    Jan 20 04:25:09 rust-server: DEBUG: INFO: Starting debug
    Jan 20 04:25:11 rust-server: DEBUG: INFO: Lockfile generated
    Jan 20 04:25:11 rust-server: DEBUG: INFO: /home/rustserver/.rust-server.lock
    Jan 20 04:25:41 rust-server: DEBUG: ERROR: command_debug.sh exiting with code: 2
    
    in the rust server script log
    [DOUBLEPOST=1484884490][/DOUBLEPOST]
    Okay now getting

    "
    Couldn't load server/rust-server/proceduralmap.3000.736413606.140.sav - file doesn't exist
    "
     
  3. Wulf

    Wulf Community Admin

    I'm not familiar with the LGSM debug setup, sorry.

    The .sav message just means the server can't find a save because it hasn't saved yet with those world specifications.
     
  4. Okay.

    So how does the server make the world.

    Sorry for the noob questions
     
  5. Wulf

    Wulf Community Admin

    When the server saves the world, it will save to that file. Saving happens ever 300 seconds by default I believe.
     
  6. Is it better not doing it with LGSM?