1. I was just thinking about smaller player protection and that maybe there could be a plugin that would do the following
    • Reduce damage to building by certain percentages based on collider count
    • The bigger the building the more damage it takes all the way up to normal or maybe more if set
    • 1x1's selectively would be say 50% stronger as long as they are not within say 300-500+ mt of another building/tc to avoid it being abused.
    Naturally all variables able to be modified would be golden, but something like this would be a fun concept.