I was just thinking about smaller player protection and that maybe there could be a plugin that would do the following
Naturally all variables able to be modified would be golden, but something like this would be a fun concept.
- Reduce damage to building by certain percentages based on collider count
- The bigger the building the more damage it takes all the way up to normal or maybe more if set
- 1x1's selectively would be say 50% stronger as long as they are not within say 300-500+ mt of another building/tc to avoid it being abused.
Rust Building damage scale vs size
Discussion in 'Plugin Requests' started by virobeast, Dec 1, 2015.