Hi,
I just see this error in RCON
What the error said ?Code:BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
Thanks
BoxColliders does not support negative scale or size
Discussion in 'Rust Discussion' started by Cataclysme, Sep 15, 2017.
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Help me get this error.
Code:BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollid er. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_dep loyed.prefab"
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Yup, also getting this one
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help me
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I'm getting same thing! ANY FIX!?!
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BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
What's the problem...? -
same issue
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anyone find a fix for this>? i am now getting this error
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same issue please help with a fix???
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Hi keep getting this in my Rcon
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
People on my server seem to craft something but it does not appear in their inventory, this is the only error I'm getting I've removed all crafting plugins but still the sameLast edited by a moderator: Oct 8, 2017 -
What are these from, I'm sure I've seen this asked before but I cant find information on them. ??
Code:(04:02:53) | Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"(04:18:24) | BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
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This is a warning not an error and is irrelevant.
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Code:
The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
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Code:
(15:22:52) | BoxColliders does not support negative scale or size.The effective box size has been forced positive and is likely to give unexpected collision geometry.If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
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Sorry to post here Wulf but can't find a contact support or find a support thread . I updated oxide and am now getting this in the rcon
(06:05:39) | BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab"
is this something of worry or a bad plugin or ???? idk -
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read through the posts ,thank you