k1lly0u submitted a new resource:
BoobyTraps - Booby trap boxes with a variety of traps
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BoobyTraps
Moved
Total Downloads: 1,687 - First Release: Dec 19, 2015 - Last Update: Apr 20, 2018
- 5/5, 12 likes
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k1lly0u updated BoobyTraps with a new update entry:
0.1.4
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Dont think costs is working
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I just checked and they all are working fine for me, what one isn't working for you?
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Cool mod! I am about to add it to my sever to test.
Question: what does the Zone dependency do? I know what zone does but I don't see the tie-in to your mod.
FEATURE request - not sure you can do this, anyway to automatically add a chance of a booby-trap to an airdrop as they land? maybe tie into an airdrop or betterloot mod? -
So just so I got it straight, if auto is turned on and I change the chance # to 20 that means it'll be a 1 in 20 chance?
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Airdrops are already implemented, the chance is also adjustable in the config.
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I had to remove this mod. players got frustrated at boxes being BT in their home. Can you add feature to not BT within XX radius of a cupboard they own or something like that?
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k1lly0u updated BoobyTraps with a new update entry:
0.1.5
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Rolf cannot wait to test on his server! Thank you much!
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k1lly0u updated BoobyTraps with a new update entry:
0.1.6
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This addon completely killed my server. Instead of only affecting boxes that I used the commands on, it affected EVERY box server wide.
Thus, a mass exodus from my server occurred. Rather than having 40 regulars, I now MAYBE have 3 or 4.
Awesome. -
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I appreciate you attacking me for no reason, though I did read the config.
I implemented the addon to partner with an event I run for my players. I did not change that setting to 1, but it was somehow inadvertently applied to all the boxes server-wide.
Furthermore, 'any-good-server-admin' also will have a life outside Rust, which I do, so pardon my not being on 24/7. -
I wouldn't call that a attack, it was merely a response to your implication it is my fault. I clearly state what all my plugins do and the features they have when I post them, it is the server owners responsibility to manage those features inline with how they run their server. I highly doubt every box was trapped, I have never had a issue, and I haven't heard anything about it happening from the 180 other people that have used it. The chance is there for a reason, you can't argue with computer processed mathematics. You don't need to be on 24/7 to notice your pop is diminishing, a simple unload would have fixed it. If you want to continue this conversation feel free to pm me as this isn't needed in the support thread of the plugin
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It seems an unusual issue. Just pointing it out to you. A few of my admins and I eventually discovered and removed the plugin, but we still have no idea why it happened.
Take care. -
Hi I have a little request: I would love to make custom traps like call a squadstrike if someone breaches an area, am i allowed to make modifications to this plugin so it can do this?
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Plugin not working with last update:
[Oxide] 1:53 PM [Error] Failed to initialize plugin 'BoobyTraps v0.1.6' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 1:53 PM [Debug] at Oxide.Plugins.BoobyTraps.LoadData () [0x00000] in <filename unknown>:0
at Oxide.Plugins.BoobyTraps.Loaded () [0x00000] in <filename unknown>:0
at Oxide.Plugins.BoobyTraps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0[/CODE] -
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Thanks worked