Rust Boobytrap Animals

Discussion in 'Plugin Requests' started by Miji, Jun 29, 2017.

  1. I think it would be fun if there was a way to booby trap animals with any held explosive.
    Once booby trapped, the animal will become explosive to the power of whatever was attached. Also, It will only detonate if hit/harvested and has a variable chance of exploding per hit/harvest. If, the animal does not detonate and is fully harvested I want the attached explosive(s) to spawn on the ground where the animal was (but only after fully harvesting).

    So imagine, you are in early game with a bow and a hatchet. You spot a bear in the distance - yay a walking furnace. You setup your foundation, manage to kill the bear after 50 arrows, start harvesting and BOOOM - some wanker had setup an f1 grenade and was watching from a distance.

    Imagine again, someone had booby trapped a boar and as you are running around the world you see a bear and that unlucky boar fighting and all of a sudden BOOOM - free animal fat!