I saw the HeliRide plugin and it got me thinking. It should be possible to become another 'object' or 'entity' also, so you can move them. Like trees, ores, barrels, everything that's deployable basically.
Before i'm trying to make something out of it, is there already something like this I can use for testing purposes? Saw some people talking about it before, but don't know where anymore
Solved Becoming an object (entity)?
Discussion in 'Rust Development' started by Riddle, May 24, 2017.
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I've seen people using something like that before to become objects and make them move to troll players, so it is possible. How they did it I am not sure, it might just be that what ever plugin was doing it is constantly checking the players position and direction to move and orient the object and making the player invisible, rather than making you become it.
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CreateEntity
SetParent
IgnoreCollision
Works fine but I'm having problems disabling the collision on child entities yet, I don't know if I need to add a custom component or not, no progress here yet. -
Wulf Community Admin
Take a look at my HideAndSeek plugin, it's likely what you are looking for.
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Wulf Community Admin
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Someone found this plugin ? fuck i want this plugin a lot
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Calytic Community Admin Community Mod
As Wulf said it needs to be updated, use at your own risk, expect you'll be fixing it yourself or waiting for one of the devs to generously donate their time updating it.Last edited by a moderator: Nov 29, 2017 -
i already tested, but i cant walk/run with this plugin ;-;
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Wulf Community Admin
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This would be neat to do. An admin just running around as a wolf would be a dream
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Gyazo - 699c728e957070895703b137a478b143.gif -
Edit: Ah, just realized you said that when going vanish it makes he wolf vanish too... darn