No, i don't mean raiding, i mean damaging other peoples. To prevent noobs from the so-called "KOS" (killing on sight). So noobs (configurable timer) cant be KILLED (and it sends a message to both players). But if someone is damaging someone, the status of "noob" gets removed
AntiNoobRaid
Blocks raiding of new players
Total Downloads: 1,517 - First Release: Dec 4, 2017 - Last Update: Jun 23, 2018
- 5/5, 8 likes
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any interest in adding clan support? like if clan raids then protection is removed from entire clan. if no, that's ok. just wondered
another suggestion was maybe a chat command players can use to /removenoob on self.Last edited by a moderator: Feb 21, 2018 -
As for clan support, that one is a bit hard because I've never used it's API and it is quite unusual from what I've used so far, I'll take a look at it when I implement the building ownership checking -
though this plugin helps, it has been the source of some drama on my server. mostly due to raid buildings and stuff built by the "noob" people while their other clan members fire the rockets. i'm not sure this has been intentionally done by them, but the end result is the same.. upset defenders. pairing it up with building ownership would make sense. -
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"Time inside which new players are protected": 10800,
Is this based on playtime or time since first join -
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Please make sure that the time was coming when the player is offline too.... can use some avtokomanda supposedly to add a person included in the game group defense on 2H...
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When "Show time until raidable" is enabled, it says "33 minutes", players got back after 1 hour, but still had the same message. I guess since the time is based on "Connection time", it will only countdown once the player is online. Is this true? I disabled the 33 minutes now, but it would be nice to have some more info on this Players are confused
Maybe a config option to remove player from Anti Noob status when they disconnect instead of days if this is the case -
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Is it possible to turn the base protection of within a clan? So the clan have protection from other players, but not between the clan members?
I had this problem on my server, the clan mates couldn´t get out of their own house because of the protection, when another clan mate builded it.
Is there an option to turn this off? And if not, is it possible to add this?
Mfg Bi0 -
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So is it possible to implement somthing like shared ownership in our plugin? The Friend API and Rust IO clan plugin do this the same way. A support to that plugins would handle this, in that case. Would be great if you can do this.
Mfg Bi0 -
The problem is that clanmates who build a base together can only remove their own buildingparts. Thats a problem if the other clanmate is not online. Are you therer? Or are you already on the problem?
Mfg Bi0 -
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Slydelix updated AntiNoobRaid with a new update entry:
1.7
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Nice you are awesome. Thank you for your hard work.
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Like this update, although I had to disable the plugin again.
(22:40:11) | Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.7.0' took average 8783ms
(22:40:21) | Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.7.0' took average 7406ms
(22:40:51) | Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.7.0' took average 6759ms
(22:41:01) | Calling 'OnEntityTakeDamage' on 'AntiNoobRaid v1.7.0' took average 9053ms -