The navmesh would be generated every time I start it. But animals just stand where they are. Sometimes they would run for a little distance and then stop again. When I attack them they could turn to my face but don't hit me back. It seems like they are calculating something but don't know where to go next. Anyone knows how to fix this? Appreciate.
By the way the map size is 6000.
Solved Animals not moving (nav_disable set to true)
Discussion in 'Rust Discussion' started by diaolingtyp, Jul 23, 2017.
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I'm also having the same issue, i have 22 mods installed, there was a topic 2 years ago about oxide hooks but not sure what is causing this..
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+nav_disable false
in your config, this will sort it, if its already set to "true" -
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yeah restart after editing config.
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Wulf Community Admin
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Wulf Community Admin
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Loading c:\games\209_247_83_232_28016\xxxxxxxx\ruste\RustDedicated_Data\Managed\ApexAI.dll into Unity Child Domain
no errors, also added nav_disable false into serverauto.cfg and just restarted server with no avail -
Wulf Community Admin
Also, full log please. -
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Wulf Community Admin
You or your host has nav_disable set to true, so that's your cause though. -
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Wulf Community Admin
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Here it comes~ I recheck it and pretty sure nav_disable is false. I run the server by myself. There is no other man handle it. And I never add it to my cfg. So it should be default state which is false I suppose. Hoping you can find out the cause. Thanks a lot.
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Wulf Community Admin
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Wulf Community Admin