1. Hello, Im using Linux Game Server Managers to hosting a rust server, and this is the first time that this
    phenomenon occur to me.

    Last thursday I wiped the server and put a smaller map (2500) . Same server.cfg values for spawn ratios:

    # Changes how often resources respawn.
    spawn.min_rate "1,5"
    spawn.max_rate "2"

    # Changes how close resources spawn to each other.
    spawn.min_density "1,5"
    spawn.max_density "2"

    I noticed that after wipe there was very few animals and the same thing for junkpiles:

    animals (autospawn/animals) Population: 12/375
    junkpiles Population: 13/937


    spawn.fill_groups and spawn.fill_populations doesnt work for me.

    Also I noticed that when I restart the server animals and junkpiles increase during first minutes, then they both start despawning also when there is no player in the server.

    Any ideas? Im using vanilla server.

    Thank you.
     
  2. try setting your spawn.min_rate as "1.5" not "1,5"

    (fullstop, not comma)
     
  3. If I do that the server understand that as spawn.min_rate: "15"
     
  4. I fucking love you!!!
    animals (autospawn/animals) Population: 180/375
    junkpiles Population: 84/937

    Min rate now is 15 => 1.5 = 15
    But max_rate still at 2, so limit still 375 but min rate increase spawn rate!!

    Solved!!

    EDIT: Well not yet, animals keep despawing.... Why??