We're running into some rate issues with Bintray (1 terabyte/mo), so I've added a direct link at GitHub for the "latest" release build. If your host is using the Bintray links, they'd need to update to use the below links for the time being. Examples: https://github.com/OxideMod/Oxide/releases/download/latest/Oxide-Rust.zip https://github.com/OxideMod/Oxide/releases/download/latest/Oxide-Hurtworld.zip https://github.com/OxideMod/Oxide/releases/download/latest/Oxide-ReignOfKings.zip There will still be versioned tags/releases on GitHub, which will show via the API as the actual latest, but the "latest" tag/release will be updated with each release build as well automatically so that a direct link is available. We'd recommend using the API or HTTP headers with hash checks instead of just downloading each time your server is restarted. The CSharpCompiler binaries have also been moved to Releases · OxideMod/CSharpCompiler · GitHub, which the upcoming Oxide release will include this change. Non-release builds such as Hurtworld itemv2 branch are only available via AppVeyor at this time. Bintray will likely be used as a backup only going forward, as there seems to be quite a bit of bandwidth waste happening that would easily push us over the limit now. For more info, see the previous thread with details on each download location: New snapshot build server and download locations.