I think I saw that line, though the attribute was private. I could access it using reflection though, if required.
You could use JObjects for example to extract information about the groups, or as said, if you require BetterChat, just cast them to...
Yes, because its a List<object> lol.
Its a list of all groups the user is in.
Yes. Thats correct.
0 > 1 for Priorities
So admin = 0
player = 1
This update should have made it easier for RCON tools developers to make it...
Enable "HiddenIfNotDefault" for the default group. That - if you set up your priorities correctly - will hide the player tag if you're admin.
There should always be a default group, before this update it would just throw an error if a player wasn't in any group.
The default group is for...
This is how its done in BetterChat:
ChatGroup primary = null;
foreach (ChatGroup group in groups)
if (primary == null || group.Priority <...
+ added warning message when user isn't in any group
+ added API method: private List<object> API_GetUserGroups(IPlayer player)
LaserHydra updated Better Chat with a new update entry:
Read the rest of this update entry...
That is an error in the PlayerChallenges plugin as seen in the message.
Make sure you have a "default" group.
I'll look into this.
Helicopter deaths have always been a pain in the ** because it isn't handled correctly. You'd have to seperately track it.
Thats not really the idea of the plugin, you could have a simple seperate plugin which does that.
grant group default deathnotes.see
Here is another strawpoll for the next release of DeathNotes.
Please vote: Do you use the DeathNote SimpleUI?
* fixed error (22:06:30) | Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.12' (NullReferenceException: Object reference not set to...