2.0 = 20% bonus per level
0.2 = 2% bonus per level
Try to lower down the "ResourcePerLevelMultiplier" for "A". It does accept also values lower then 1.0, like 0.9, etc...
Thx, but all fine ;)
Works wonderfully. Fuji wins! What's your paypal address for a donation? :)
Animals do now "flee" instead of simply being killed.
Added "exludeWeaponsOnGather" (Default: false) switch to block gather multipliers and level-ups...
Improvement to match ALL cases of players start dying ;)
Removed the config line/function:...
"Remove - Normal - Drop items from StorageContainer": true,
Nope, cause it's main approach is too control nearly perfect the time and not for any kind of day-votes ;)
Nope, there's no such function built-in.