Oxide for Hide & Hold Out

Oxide server mod framework and API for Hide & Hold Out

  1. Wulf
    This is a test, very alpha test release of Oxide 2 for Hide & Hold Out. All plugin languages are supported! You can use C# (CSharp), Lua, CoffeeScript, JavaScript, or Python to make plugins using the hooks provided below.

    Requirements
    • The latest .zip downloaded from this page
    • A compatible, unmodded, pre-setup Hide & Hold Out server
    Compatibility
    • Windows 32-bit/64-bit Desktop (Vista/7/8.1/10)
    • Windows 64-bit Server (2008/2012)
    • Wine for Linux (1.7.30+)
    What hooks are currently available?
    • CanClientLogin(uLink.NetworkPlayerApproval approval)
    • OnUserApprove(uLink.NetworkPlayerApproval approval, PlayerInfos player)
    • OnPlayerConnected(PlayerInfos player)
    • OnPlayerDisconnected(PlayerInfos player)
    • OnPlayerChat(PlayerInfos player, string message)
    • OnPlayerDeath(PlayerInfos player)
    • OnPlayerRespawn(PlayerInfos player)
    • OnPlayerRespawned(PlayerInfos player)
    • OnChatCommand(PlayerInfos player, string command)
    • OnServerCommand(string command)
    • OnServerInitialized()
    • OnServerSave()
    • OnServerShutdown()
    More hooks will be added as we're able and time allows.

    Source: OxideMod/Oxide · GitHub
    Snapshots: OxideMod/Snapshots · GitHub